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Minecraft: Java Edition
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In order to play with the mons simply add the downloaded archive to you resourcepack and datapack folder inside you gamefiles. Make sure to have the original cobblemon mod installed!!
Sadly i can't add the starters to the beggining screen through the datapack, but here's the code you need to add in the starters.json file:
File location = "Minecraft folder">config>cobblemon>starters.json
_ ,
{
"name": "Farlandia",
"displayName": "Farlandia",
"pokemon": [
"tatlaze level=5",
"axolucket level=5",
"whispbloom level=5"
]
}
_
simply paste the above code in the file after the last but one "}"
The fakemons in this pack will be based in all minecraft related midia mobs (dungeons, legends, movie), i hope you guys enjoy my ideas!
~~THE STARTERS:
Tatlaze - The main idea was a blaze starter transforming into wild fire, Made the armadillo the second inspiration for the mon. (Spawn in nether structures and in the badlands).
[Tatlaze -> Blazadillo -> Apire]
Axolucket - Wanted to make an Nautilus mon, decided on mixing him with the axolot, the conduit and using the bucket as his shell/conduit structure, as it evolves it will have more nautilus features. (Spawn in Lush Caves)
[Axolucket -> Nautilot -> Condaxolus]
Whispbloom - Main inspiration is the Mooblom, Mixed it with the floral creatures from Minecraft Dungeons and decided on the mon being mainly a flower. (Spawn in Sunflower Fields)
[Whispbloom -> Mooleap -> Bellowblosom]~~
~~VILLAGE DWELLERS:
Bludgymph - The main idea for this evolution line was to create a pokemon based on the guardian vex mixed with caracteristics from the hero related armors in Minecraft Dungeons, and since the vexes remind me of nymphs/fairies i added the disguise theme to the evolutionary line in order to alude to the greek stories of nymphs being deceivers. I also made its evolution resemble the totem of undying and hero of the villlage effect. (Spawn in villages/forests at night)
[Bludgymph -> Smitefae]
Tradicuna - The inspirations for this evolutionary line was the llama, the wandering trader and their quirks, making surianderer have drool with invisibility capabilities as long as he is fed fermented spider eyes, but to overfed it will create in it a never ending hunger for spiders. also through surianderer psychic abilities it can store in its fur unlimited items, being the perfect pokemon for wandering traders. (Spawn in villages and mountains, Llamoison spawns at night and underground)
[Tradicuna -> Surianderer -> Llamoison]
Ballifiggy/Granfiggy/Honefiggy - The little golens are all based on the golens from minecraft legends but with small alterations: ballifiggy having more balista features, granfiggy being based on aqueducts and honefiggy resembling real life grindstones. My main idea for Isarnfiggy was the golens in Minecraft dungeons being stacked on top of each other and those giant robots in the power rangers, lol. (Spawn in villages)
[Ballifiggy/Granfiggy/Honefiggy -> Isarnfiggy]~~
~~CLASSIC MONSTERS:
Tukeleton and Parthiadaver - Both are inspired in tke Skeleton horseman from minecraft and minecraft dungeons, another inpiration is the Toucan from minecraft dungeons since i really liked the idea of having its beak as the bow. (Spawn during the night,underground and in soul sand deserts) [Tukeleton -> Parthiadaver]
Chorender, Phasmaender and Lurkender - Chorender is based on the endermites and the chorus fruit, i made it with the idea that feeding on the fruit is what gives it the teleportation powers, but it also needs to inhabit those fruits for survival. Phasmaender and Lurkender are kinda similar, phasmaender being inspired in the stick-bugs and lurkender on the leaf-bugs, both were made with the idea that they need to camouflage themselfs in the chorus trees and Lurkender is similar to the "enderdragon"(coming on the next batch) as to avoid unwanted atention from the real creature. (Spawn during the night,underground and in the end) [Chorender -> Phasmaender -> Lurkender]
Creepoinker, Stalkoar and Swightning - All of them are a mix of everything that composes the creeper, I made them all resemble folliage and gave them pig/hog characteristics because of the story that the creeper was a pig miss programmed. also its mouth was made to kinda resemble a pig nostril. (Spawn during the night,underground and during thunderstorms) [Creepoinker -> Stalkoar -> Swightning]
Sniffghoul and Snortead - This was the hardest designs to come up with, I really didn't want to just make a undead person as a pokemon (even though all ghost types are exactly that) So i decided on using the Sniffer as the base for the zombie, the idea behind the designs is that the souls of dead sniffers decided to possess their own deceased bodies to walk the earth again, only being able to recover from their decomposition when consuming other creatures. i chose the sniffer because i find it funny that long buried eggs will give birth to a perfect creature. (Spawn during the night,underground and in spooky biomes) [Sniffghoul -> Snortead]
Mastophorider and Retiarach - Mastophorider was based on the cave spider and the real life ball-spiders that are known for creating a different type of web that consists of a "ball" and a string, using it to gather prey attention and then attacking when prey approaches. so i decided to make their ball-string into a flail that it uses to attack their prey. Retiarach is mainly the same thing but it is also based on the retiarius gladiators, so it uses their main arms to distract their prey with their sharp daggers while weaving a web with their lower "arms" that it will use to incapacitate the distracted prey. (Spawn underground and in spooky biomes) [Mastophorider -> Retiarach]
Retiaghoul and Parthiarach - Both based on the jockeys from the main game, while Parthiarach is a deal between both creatures Retiaghoul is a kidnapping, retiarach will kidnapp lone sniffghouls in order to keep them as "pets", retiaghoul is also based on the new zombie spearman. (Spawn during the night,underground and in spooky biomes) [Retiarach with Sniffghoul on team -> Retiaghoul] [Retiarach with Parthiadaver on team -> Parthiarach]
Parmordoleum - Based on the herobrine myth as a whole, it is a vengeful ghost that manifest itself from the smoke of a candle in a gravestone, the gravestone is designed after the classic herobrine totems. (Spawn in forests and in spooky biomes)


